RUM 1
Dystopia. Out of the chosen materials starts emerging a lifelike, yet locked fantasy, constructed nature protrating a city on a dark winter night. Slowly unfolding the images on the fake seaweed surfaces, one starts to sense what it means to grow up on a deserted island. The places’ depression. The dystopia that belongs here. That no adult wants to hear about or perhaps is out of reach for them to comprehend.
The dark green undersea lightning and sensations of the textiles of agility and uncertain grounding reminds you of swamps, quicksand and bottomless lakes.
Through the sensation of the room and the concrete shots of lived reality you start to understand. Welcome to the living nightmare of growing up on an abandoned island.
Big City. The colors recreates the light of a dead Sunday afternoon. They are iconic for the buildings of Copenhagen. The room is the point of time when everyone has left the city. Replicates the feeling of loneliness that one only can feel when wandering around an empty city with no real fix points. The life of the youth, normally seen as colorful, playful, and a bit chaotic, is now unfolding as hard and mechanical. The lack of life, the yet un done actions, now makes up the story line.
The city has no subject - it has temming. There are no abandoned actions. In any case, it is unclear to determine whom the actions belong to - besides the crowds. The big city seems tough and raw. How do we make it our homes - how do we interact with it, how do we make ourselves part of it?
When somebody invites you into their home or you attend a dance class you make dot. But lookingt thorugh a only shows you a frozen snapshot from some ones life.
So instead for looking in, looiing a the lit windows and passing people on the street the dotes in the city becomes your home.
RUM 2
RUM 3
Ghetto. In this room your movement is restricted to a white, though very wide, dustfree lane. The small figures to your left and right take the shape of ants, or trash or small rocks. The racist Dane gets to have the utmost power, see what his words exhibited looks like - to be the protagonist of his own story.
We observe some light squares that shine with yellow light. Like windows in cities at night. But, empty for us. It’s not possible to see what’s happening behind the glass. Only yellow light. All we can see is the total anonymization.
You can try to move closer to the windows in an attempt to look inside the yellow boxes and inevitably step on the small figures in your trying to make your own vision clearer. Or you can choose to stay at a distance without understanding and avoid stepping on anyone or anything.
There is a gap in our society, created by us, our racism. Our politics has judged people by their skin color, their nationality, their religion throughout the last 30 years. As a result, we have made it impossible for ourselves to reach out and understand other cultures.
No matter what you choose to do, you will do the wrong thing. Because despite your own thoughts and beliefs, this is our society's current arrangement. This is reality. Our reality. Feel the discomfort.
RUM 4
The room. The piece exhibits the political racisme performed by the current politicians in Denmark today. Rasitics utterances have become populistic statements. This is an attack on you.The verbal assault carried out by our politicians.
You are placed in a blank room, you're the center piece, all the projectors are facing only one thing - you. You are being attacked. A verbal assault carried out by our politicians. Nobody asks you questions. There is no reason. You have already been sentenced. Five adults, representatives of Denmark, tell you that you're wrong and unwelcome. That you are a terrorist, condemns you and tells you that you don't belong.That you have to leave.
RUM (ROOM) is an installation of sensory experiences that, throughout four rooms, displays the exclusion that can be experienced in the local provinces' desertedness, in the city's lifelessness, in nations' racism and in the populist condemnation. The dream-like-state of each room questions the idea of nature as idyllic, the big city as vivid, racism as cozy and politics as harmless.
RUM 3 —-- is an execution of cozy racism. The room is one big dehumanisation manifested in scale, distance and the views forced position in the room. The only two ways to be understood is to be stepped on or completely ignored.
RUM 4 —-- passes the populist verdict. Attacks from the tv-screens obliterates the viewer in a cacophonous whipeout of sharp spotlights, and a bombardment of condemnatory and stigmatizing statements carried out by 5 danish politicians.
ROOM
RUM 1 —-- conveys the nontingsness of our culture.The distorted nature created of textile soiling and artificial green lightning follows one into a marshy lake of nothingness, a swamp of stagnation.
RUM 2 —-- manifests the emptiness of city life. In a vacant city the only form of connection there is left is to spy on other people's abandoned actions and suck emotions through a one-dimensional sky.